![]() ![]() ![]() If multiples of an item are requested, they are added one at a time, meaning different qualities can be combined. The fish quests require you to fetch a specified number of one item and throw it into the pond. (Adding fish to the pond does not reset the fish spawning clock, so the next quest will start Spawn_Frequency days after the last spawning event or completed quest). If you throw fish into a pond to reach capacity, you will have to wait 1-5 days for the fish quest to start. Instead of waiting for fish spawning, you can throw more fish into the pond up to its current capacity.Ī new fish quest is initiated when population growth is prevented by the pond capacity. Fish will reproduce even if only one fish is present in the pond. The fish spawn frequency is species dependent, and ranges from 1 to 5 days for most fish (the one exception is Tiger Trout, which does not reproduce). Fulfilling a quest raises the capacity of the pond, which can continue up to a maximum capacity of 10 fish. This can be avoided by catching and removing all the fish before resetting the pond.įish in a pond will reproduce at a fixed rate until they reach the pond's capacity, at which point an exclamation point appears in the center of the pond, indicating you have a fish quest waiting. Selecting the “empty pond” option in the fish pond fully resets the pond, returning it to the same state as a newly built pond. Only the same species of fish can be added to the pond all quest-related capacity increases are retained. Both Sea Urchins and Coral have an initial capacity of ten.Ī fish pond can be emptied either by using a fishing rod to catch and remove each fish, or by selecting the “empty pond” option in the fish pond menu.Ĭatching and removing all the fish simply reduces the pond population but does not reset the pond. Several rare fish have an initial capacity of just one fish, namely Blobfish, Ghostfish, Ice Pips, Lava Eels, Slimejacks, Stonefish, Sturgeons, Void Salmons, and Woodskips. The standard initial capacity of a pond is three fish. Attempting to throw in a legendary fish yields a prompt saying "The wouldn't be happy in there." Attempting to throw a fish into a pond that already contains a different type of fish yields a prompt saying that type of fish doesn't want to live in a pond of another type. You populate a pond by holding the desired fish and right-clicking on the pond to "throw" the fish in. The fish do not count towards the Fish Collections, and no fishing experience is gained by harvesting fish from a pond (but experience is gained when completing fish pond quests or collecting items produced by a pond).Įach pond holds only one type of fish at a time. Although energy is consumed when casting your rod into the pod, a simplified mechanism is used for catching the fish: fish are caught automatically (without the minigame), no bait is consumed, and the durability of tackle is not depleted. Harvested fish are always of regular quality (even if higher quality fish were thrown into the pond). You can harvest fish one at a time by casting your fishing pole into the pond. ( Clam is not considered a fish, and so cannot live in a Fish Pond.) Fish thrown in the pond also reproduce up to the limit of their pond, except for Tiger Trout, which cannot reproduce. The only fish which cannot live in the fish pond are the five legendary fish: Legend, Mutant Carp, Crimsonfish, Glacierfish, and Angler. It takes two days to build and occupies a 5x5 tile space.Ī fish pond can hold and raise most types of fish, including Night Market fish, Crab Pot fish and beach forageables such as Sea Urchins and Coral. The Fish Pond is a type of farm building purchasable from Robin at the Carpenter's Shop.
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